Mar 12, 2008, 08:54 PM // 20:54 | #1 |
Wilds Pathfinder
Join Date: Jan 2008
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What do People Think of Final Thrust and Galrath Slash?
Which one do you think is better? Final thrust or galrath slash? Final thrust can do a lot more damage, but is it really worth losing all your adrenaline? Plus it costs 10 strikes of adrenaline. Which do you think is better? What if I had to pick between the two?
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Mar 12, 2008, 09:01 PM // 21:01 | #2 |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Galrath is better for DPS in PvE, or damage over time; Final Thrust is a terrific spike skill.
Last edited by MisterB; Mar 12, 2008 at 09:37 PM // 21:37.. Reason: bolded for literacy-challenged users |
Mar 12, 2008, 09:24 PM // 21:24 | #3 |
Lion's Arch Merchant
Join Date: Nov 2007
Guild: Conscripts of Ascalon
Profession: W/
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It depends on which is better. Obviously if the enemy has greater than 50% health, galrath is better. If its below 50%, I prefer <25% then Final is better so you get the kill over with. Usually if i have both skills on my bar, I make sure I expire all the adrenaline skills then hit with final, that way you dont lose too much in losing all adrenaline.
In terms of which to take, i have several builds that use both galrath and final, but mess around with it and come up with a build that you are effective with. |
Mar 12, 2008, 09:25 PM // 21:25 | #4 |
Frost Gate Guardian
Join Date: Jun 2006
Guild: Warriors of Factions [WOF]
Profession: E/Me
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its really a horse a piece IMO, when I used sword I used final thrust because most of the time by the time I had the 10 adrenaline for it, the enemy I was focused on was below the 50% req for double damage, so it turned out better
I switched to axe tho, and I prefer it to sword now that I started using it. sword is only good for ripostes for farming builds, general PvE I think its better for axe. |
Mar 12, 2008, 09:27 PM // 21:27 | #5 | |
Lion's Arch Merchant
Join Date: Oct 2005
Location: Mexico
Guild: Go for the eyes [jizz]
Profession: W/Mo
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sorry, lost my sarcasm sign |
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Mar 12, 2008, 09:30 PM // 21:30 | #6 | |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Try again. |
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Mar 12, 2008, 09:32 PM // 21:32 | #7 |
Krytan Explorer
Join Date: Sep 2007
Location: 1323 lancelot dr. greenwood PA
Guild: wat
Profession: Mo/
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final thrust > galwrath.. me and a guildie had a disagreement with this lately too... and final thrust is just a better skill in general for PvP
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Mar 12, 2008, 11:14 PM // 23:14 | #8 | |
Wilds Pathfinder
Join Date: Jan 2008
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Mar 13, 2008, 01:52 AM // 01:52 | #9 |
Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Galrath Slash is way too expensive for what it does. Give me Power Attack any day. Even with "For Great Justice!" it takes too long for Galrath Slash to fill up - could likely do two, perhaps even three (since you might miss on a couple of the regular melee attacks), Power Attacks in that time to do a lot more of damage and help get the foe below 50% for your Final Thrust or other spiking adrenaline skill.
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Mar 13, 2008, 06:34 AM // 06:34 | #10 |
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Why not? It has a better bonus damage until you reach 16 attribute at a lower adrenaline cost.
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Mar 13, 2008, 03:58 PM // 15:58 | #11 | |
Wilds Pathfinder
Join Date: Jan 2008
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Mar 13, 2008, 04:16 PM // 16:16 | #12 |
Desert Nomad
Join Date: Jan 2007
Profession: R/
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Personally, I would go with Galrath over Final Thrust for PvE. The reason being that you don't need spike damage in PvE, you need consistent, sustainable damage.
Now, comparing it to other skills, Sun and Moon Slash is usually better then galrath slash, because two attacks = two adren, it is unblockable, and the extra attack almost makes up for not having + damage. Body Blow is also generally superior to Galrath Slash, if we assume a 14/12 sword/strength distribution, both Body Blow and Galrath do the same +damage per adrenaline, and Body Blow will have the opportunity to inflict a deep wound (which is absolutely devastating) and more often skill uses lets your strength bonus come into play more (which is admittedly, rather minor). And if you have the spare energy in your buld, power attack beats galrath easily. |
Mar 13, 2008, 04:31 PM // 16:31 | #13 |
Lion's Arch Merchant
Join Date: Mar 2007
Location: New York City
Guild: Retired
Profession: W/E
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both skills are kinda sucky overall. i used to use them but i've since then found replacements for them.
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Mar 13, 2008, 04:33 PM // 16:33 | #14 | |
Wilds Pathfinder
Join Date: Jan 2008
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Mar 13, 2008, 05:04 PM // 17:04 | #15 |
Lion's Arch Merchant
Join Date: Nov 2007
Guild: Conscripts of Ascalon
Profession: W/
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Hey heres something for a change, how bout [skill]Desperate Blow[/skill], [skill]Grapple[/skill] and [skill]Balanced Stance[/skill] (is balanced and desperate tactics, i forget). But you get one automatic condition with good damage (with high tactics), and an easy KD with graple without the bad effects of those 2 skills when you are using balanced.
But if you stick with the bar you stated, how bout a self heal, a 75% miss stance [skill]shield stance[/skill] or [skill]defensive stance[/skill], and a resurrect, or even [skill]"watch yourself"[/skill] or [skill]"shields up"[/skill]. Also you dont have an elite yet, correct? edit: Huh cant get the skill icons to work all the time, maybe its my spelling. And after reading description on defensive stance, eh, shield stance is better for your build. Last edited by Wirt; Mar 13, 2008 at 05:07 PM // 17:07.. |
Mar 13, 2008, 05:05 PM // 17:05 | #16 | |
Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
As an alternative for if you don't feel comfortable using frenzy, you can get the Dwarven PvE skill Drunken Master, which when at high dwarve rank will give you 15% sustainable IAS, or 33% if you are drunk (keep a few ales in your inventory and use it for the real tough dungeon bosses and such) |
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Mar 13, 2008, 05:16 PM // 17:16 | #17 | |
Wilds Pathfinder
Join Date: Jan 2008
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Mar 13, 2008, 05:21 PM // 17:21 | #18 | |
Wilds Pathfinder
Join Date: Jan 2008
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Mar 13, 2008, 06:26 PM // 18:26 | #19 |
Lion's Arch Merchant
Join Date: Nov 2007
Guild: Conscripts of Ascalon
Profession: W/
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Problem with [skill]disciplined stance[/skill] is it cancels when you use an adrenaline based skill. Since you have a mixed bar of energy and adrenaline skills, it wont work too well. Thats why shield stance may be better for your build, only problem is the 33% slower movement. So I guess your got to weigh the pros and cons, or modify the build to use skills to their fullest.
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Mar 13, 2008, 06:30 PM // 18:30 | #20 |
Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Final Thrust > Standing Slash > Galrath Slash.
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